5/17/2023 0 Comments Vectorworks 2016 download![]() ![]() Unless you are tweaking a “Convert to 3D polygons” model (Who uses that function still, nowadays? it is far nicer to render a hidden line in foreground of a Final Quality Renderworks in a viewport) you wouldn’t need these function if you, like Boh suggests, used groups and symbols to draw a more object oriented “model” (a 2D drawing can be a model, too). Select the objects you want to send behind another object and select that object, too. Just a little tweaking was enough to rebuild it into Send behind. That would be enough to solve your problem, although it needs to be called twice. So I wrote a little thingy called Reverse drawing order. That feature-bug however was ideal for solving situations as mentioned. That bug/feature was killed by the powers that be. In the very old days the Send to Back function would also revert the drawing order of the objects selected. ![]() This may end up being one for the wishlist, but I’m imagining a tool which allows you to move the stacking order of an object to match another object (i.e. If I need something to stack at say, 25 out of 50, this is quite time consuming! Sometimes new geometry needs to be in a specific place in stacking order to display correctly, but there can be a huge number of them (lets say 5-50 ‘stacking’ layers?). We have a complex 2D elevation of a multi-tiered auditorium I’m currently working on. I was just wondering if anybody knows of any ‘advanced’ Stacking Order tools?
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